Paulo as a Hunter from Destiny - Scan study + breakdown - Real time

Real time render

Real time render

black and white render

black and white render

Highpoly

Highpoly

Topolgy

Topolgy

Breakdown of the evolution process of 3d scan study

Breakdown of the evolution process of 3d scan study

Hello, my friends, this is the second work I did to study 3D scan pipeline for games, where I 3D scanned my friend Paulo and turned him into a Hunter from Destiny game, this one I tried a different software for 3D scanning (Zephyr) and also with what I learned from the previous one I could take better pictures, got a better result from the scan and decrease the work time. Also, I tried to level up the rendering in Marmoset and did some tweaks on the materials and lightning. The model has topology, uvs, and textures, the topology is not very optimized for games since it was not the main goal of this project but is still workable.
Also, I shared a quick breakdown of the evolution process of the 3D scan study.
Scan - Zephyr Free
Sculpt - Zbrush
Topology and UVs - Maya
Textures - Substance Painter
Real time Render - Marmoset Toolbag
Thank you and big hugs!!

Date
April 10, 2023