Arthur Belloni
Arthur Belloni
Senior Character Artist @ MedRoom | 3D Artist for Games
São Paulo, Brazil

I’m a 3D Character Artist working in the Video Games Industry, Collectibles and Miniatures for the past 7 years. With a huge passion for art and a special love for technical challenges I always try to push the bar in terms of quality and efficiency.
As a Senior 3D Character Artist, working as a full-time and as a freelance Artist, I’ve learned how to bring to life virtual characters, achieving the maximum excellence of work in artistic and technical requirements, as well as following, improving and creating pipelines for projects in the Video Games Industry.
As a Professional 3D Character Artist and Art Mentor, each activity requires me to build good and strong relationships with my co-workers, together with supporting Junior Artists on their careers and path through the art field.
Competencies and Skills: High poly and Low Poly modeling from Realistic to Stylized, UV Mapping and Layout, Baking hard surface and organic models, PBR Texturing workflow, Hand Painted Texturing, Texturing and Placing hair cards for video games
Softwares: Zbrush, Maya, Substance Painter, Mari, xNormal, Marvelous Designer, Photoshop, Unreal Engine and Unity.

Email: arthurbelloni@gmail.com

Resume PDF

Skills

High-poly ModelingHard Surface ModelingLow-poly ModelingPBR TexturingRetopologyUV Mapping3D Modeling3D TexturingDigital SculptingAnatomy

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Unity
Unity
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
Blender
Blender
Mari
Mari
xNormal
xNormal
Keyshot
Keyshot

Experience

  • Senior 3D Artist at MedRoom
    São Paulo, Brazil
    March 2018 - Present

    At MedRoom I’ve created a lot of assets for the main application (Atrium), creating organs,

    muscles, bones, and all the systems from the human body, working closely with doctors and

    university teachers to assure the quality and fidelity of the assets. Also, I’ve created lots of

    characters for the secondary application (Clinical Cases), starting with some brief and sometimes with some pictures as reference and translating it to 3D.

    All the work I’ve been doing is following all the pipeline steps for games from blocking, highpoly, low poly, uvs, bakes and textures to be implemented in the final product in Unreal Engine.

  • Teacher of Character Art for Games at NFT School
    São Paulo, Brazil
    April 2021 - Present

    At NFT School I started working as Zbrush teacher, module 1 (Basic to Intermediate) and module 2 (Intermediate to advanced), and then created a trail of Characters for Games which was including a third module where I teach retopology, uvs (Maya), bakes, textures (Substance Painter), and final presentation using Marmoset.

    Each module has 60 hours of in-class content and the three modules go through one year of

    duration.

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