At MedRoom I’ve created a lot of assets for the main application (Atrium), creating organs,
muscles, bones, and all the systems from the human body, working closely with doctors and
university teachers to assure the quality and fidelity of the assets. Also, I’ve created lots of
characters for the secondary application (Clinical Cases), starting with some brief and sometimes with some pictures as reference and translating it to 3D.
All the work I’ve been doing is following all the pipeline steps for games from blocking, highpoly, low poly, uvs, bakes and textures to be implemented in the final product in Unreal Engine.
At NFT School I started working as Zbrush teacher, module 1 (Basic to Intermediate) and module 2 (Intermediate to advanced), and then created a trail of Characters for Games which was including a third module where I teach retopology, uvs (Maya), bakes, textures (Substance Painter), and final presentation using Marmoset.
Each module has 60 hours of in-class content and the three modules go through one year of
duration.